I used it's counterpart "FO3Plugin Utility" to do all of my merging for "DCInteriors". There is an early version of FNVplugin Utility that has just ben released. Rob Davidson Posts: 3422 Joined: Thu 2:52 am So can someone explain to me a few more pro's and con's and help me understand how I would go about utilizing it.
esp and gonna send that back to me, but this way would go much more simple, we can work on separate things at the same time, for now we're just trading off and its not productive.Īlso I have a question about BSA's because I don't want to have the person who downloads my Mod have like 8 folders they need to keep track of and move around etc, and if they accidentally move or rename something wrong? Right now i have 2mb of extra content, but soon it will start climbing in to the hundreds of MB's with the radio, multiple gun's, armor's, doors etc, so I'd rather have it just look at a BSA rather then tons of folder's, and I am sure there are multiple benefits and drawbacks with using a BSA, but from my perspective right now the pro's ut weigh the con's. Is there an alternate way I can merge the work he has in to mine? Or vice versa? Cause for now he's editing the main. esp's is that we're both not versed on the "merge" function in GECK, especially with reports that its buggy. Ok so I've recruited the help of Colonel Tannanbaum for my mod, and he is more then happy to help, which is going to help me, I can get more sleep if I need to and focus on other thing's so its nice, but the only issue that is keeping us from working from two separate.